ROLE
Technical Director on a team of 4
TECH
C++, OpenGL
- Developed the game engine with all its functionalities, along with the objects’ classes.
- Did a smooth camera based on AI Fuzzy Logic with several views.
- Implemented the main character’s behavior.
- Developed a small physics engine to support the main character’s motion.
- Wrote the auto-aim feature of the main character with smooth orientation based on AI fuzzy logic.
- Worked on the Game Design Document & Technical Design Document.